

#include "gui_manager.h"
#include "gui_object.h"



ASSIGN_SINGLETON(GUI_MANAGER)


GUI_MANAGER::GUI_MANAGER() : current_gui(NULL)
{
}


GUI_MANAGER::~GUI_MANAGER()
{
}

void	GUI_MANAGER::render()
{
	if( NULL != current_gui )
	{
		current_gui->render();
	}
}

void	GUI_MANAGER::update( float duration_time )
{

}